마인크래프트 1.8-11.14.3.1499-환경에서 제작되었습니다.

공식 게시글은 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2228763-hungry-animals-more-realistic-animals입니다.

다운로드는 http://adf.ly/1GD62S입니다.

공식 위키는 http://hungryanimals.wikia.com/wiki/Hungry_Animals_Wiki 입니다. 한국어 문서 작성을 도와주실 분이 있다면 감사하겠습니다.

 

1.0.4.2~2.0까지의 변경 사항 원본

2.0.beta07

1. Rendering

Pointed animal's hunger/health/age/taming and potion effects are displayed on mouse cursor.

Potion Effect : displays every effect of the pointed animal one by one.
Hunger : Blue line
Health : Green line
Age : Magenta (Adult, not reproducable), Yellow (Baby, growing), Black (otherwise)
Taming: Red (wild), Green (tamed)

 

2.0.beta06

1. Floor Cover

Floor Cover has a special effect for the animals above.
There are 4 kinds of floor covers with specific effect :

Leaf Floor Cover : baby animals grow faster (+25%)
Wool Floor Cover : adult animals produce babies faster (+25%)
Hay Floor Cover : excreta dissolves faster

2. Recipe

Recipe for floor covers are added.

3. Configuration

Erosion On Hay : probability that the excreta block above a hay floor cover block dissolves on update tick.

 

2.0.alpha05

1. Large Crank

Add recipe
Animals work when full (with more than 50% of hunger)

2. Debug Glass

internal improvement (Code Optimization)
GUI Improvement
can edit some variables of the animal

3. Millstone

not directly powered by player (by crank)
accepts items by right-click
shows items inside
*currently uncraftable

4. Bug Fix

Thresher/Blender drops internal items when destroyed.

 

2.0.alpha04

1. Large Crank

saves its leashed entity.
improved animal AI leashed.
produces energy depending on the animal's position. (produces more energy when the animal leads the connected handle of the crank)
only tamed animals can run large cranks

 

 

2.0.alpha03

1. Large Crank – WIP

animals run this crank : produces much more energy
multiblock structure like bed (X*Y*Z = 3*1*3)
leash animals to a large crank with leads

 

2.0.alpha02

1. Recipe

Trough: needs composite wood to craft

Thresher: needs composite wood to craft

Blender:

saltpeter+manure=6 bonemeal

carrot+patato=1 mixed feed

2. Configuration

Animal glue crafting is configurable.

(item, damage)=(number)

Every animals can eat mixed food as 80.0 saturation

 

 

2.0.alpha01

1. Composite Wood

crafted by two different kinds of woods and animal glue. It's used to make wooden machines.

A

B

C

A

B

C

A

B

C

A: wood log (all of A are same, different from C), B: animal glue, C: wood log (all of C are same, different from A)

2. Animal Glue

crafted by right-click a filled cauldron with bone, tendon or leather. (2 animal glue for bone, 4 animal glue for tendon, 6 animal glue for leather) This process will use a 1/3 water of the cauldron.

3. Machines have recipes. Most of them need composite wood.

items only for crafting : Composite Wood Casing, Blender Blade,

 

2.0.alpha00

1. Machines are added. No recipes for them until now.

1) Axle, Belt, Wheel : transports energy
2) Crank : produces energy by hand.
3) Thresher : threshes a wheat to seeds and straws.
4) Millstone : squeezes seeds.
5) Blender : mixes items to make something else.

2. Poppy : just plant onto a farmland to get poppy seeds. You can harvest poppy when it has a flower or harvest the seeds when mature.

3. Changes from 1.7.10

Trap Cover : Visual Improvement: 3D block model
Bola : In-hand animation Improvement: 3rd person view supported. Textures are updated.
Slingshot : Slingshot string has a texture. In-hand animation Improvement: 3rd person view supported.
Mutton : Similar changes like other meats. (3~6 without looting)

4. Configuration

1) byFood value changed :

Wheat Seed : 25.0 -> 20.0
Straw : 10.0
Poppy Seed : 20.0

2) In-game setting is temporally disabled.

3) Configuration files are in 'HungryAnimals' folder.

4) Configuration is divided into 3 files : Animal, World, Recipe

5) Syntax is changed

Excretion constant -> required hunger consumption to produce a pile of excreta
byFoodList : (item, damage) = (hunger)

6) Blender Recipe

(item, damage), (item, damage) = (item, number, damage)

5. Chisel and chiseled blocks – removed

6. Creative Tab is added : Every items are in Hungry Animals Tab.

7. Bug fix

1) Mod compatibility for item drops.

2) Mushrooms can be applied to only tamed animals.

1.0.4.2.beta015

- Texture of niter bed slightly changed.

- bug fixed

1) crash in trough

2) color of disease effect

1.0.4.2.beta014

- baby animals do not drop items.

- Animals sometimes wander.

- bug fixed :

1) taming value reduction when attacking animal

2) Unexpected consumption of hunger.

1.0.4.2.beta013

- Debug Glass is now useful..!

- Untamed animals eat food more frequently when hungry.

- Baby's taming value is the average of parents'.

1.0.4.2.beta012

- Trough : New name for food box. Icon also changed(special thanks to PitchBright). Rendering changed(almost same. But rendering error with optifine solved.).

- Sheep : produces wool every 5 mins. (needs hunger. Configurable)

1.0.4.2.beta011

- Debug Glass! : right click to animals to get hunger, taming value, excretion, ect…

- hunger consumption proportional to current movement speed is temporally removed.

- bug fixed (related to cow and pig's health)

- bug fixed (empty configuration tap for mooshroom)

- bug fixed (byBlock Rate configuration : animals try to eat expensive food first.)

- bug fixed (crash : animals)

- bug fixed (crash : foodbox)

1.0.4.2.beta010

- Excreta changed a little bit. :

Fermentation : slightly changed.

Fertilization : manure is dissolved first.

Erosion : excreta is dissolved first. And if it's covered, doesn't be eroded.

- bug fixed (related to excreta)

1.0.4.2.beta009

- Configuration System is developing : food/block and hunger configuration changed. Old configuration should be deleted before launch.

1.0.4.2.beta008

- Critical Error fixed.

- Food can only help growth baby animals(Green particle effect). (can't make baby more frequently J )

1.0.4.2.alpha007

- Milk can only be harvested when the cow is tamed (>= 1)

- FoodBox : Right click with time to put foods, with empty hand to take out. (Tamed animals(>= 1) will eat foods in foodbox. buggy)

1.0.4.2.alpha006

- Food Box is changing…. WIP

- Production of milk needs hunger. Cows need resting period to produce milk again. All of these can be configured.

1.0.4.2.alpha005

- Texture updated (FoodBox)

1.0.4.2.alpha004

- default fertilization(dissolve away on grass, dirt, sand) speed of excreta increased.

- The model of Food Box changed to 3D. Texture is currently poor. It becomes easy to put items into the food box.

- bug fixed ( courtship )

1.0.4.2.alpha003

- tall grass growth is slowed 1/3. Therefore hunger of grass is multiplied 3 (to 15).

- tall grass doesn't grow when there's other grass beside the block.

- block excreta's custom material added.

1.0.4.2.alpha002

- Compatibility increased EXTREMELY. However this change would cause slightly more lag.

- block-formed food list for animals is configurable.

1.0.4.2.alpha001

- Chickens don't eat grass. Honestly they break grass and get seeds to eat. Therefore chickens feeding activity becomes less efficient. Their population would be shrink.

- Animals' movement speed is now organized.

 

Base Factor

To Grass

To Food

To Mate

To Run

Attacked

Chicken 

0.15

1.0

1.5

2.0

2.0

3.0

Cow

0.25

1.0

1.5

2.0

2.0

3.0

Pig

0.20

1.0

1.5

2.0

2.0

3.0

Sheep

0.20

1.0

1.5

2.0

2.0

3.0

 

 

변경 사항

마우스 커서에 바라보는 동물의 상태가 보여집니다.

포션 효과, 배고픔, 체력, 나이(임신/성장), 조련이 표시됩니다.

 

바닥재(Block)가 추가됩니다.

나무 바닥재는 어린 동물을 더 빠르게 자라게 합니다.
양털 바닥재는 아기를 더 빠르게 낳도록 합니다.
밀짚 바닥재는 배설물을 더 빠르게 분해합니다.

밀짚 바닥재 위에서 배설물 분해속도는 컨피그를 통해 수정할 수 있습니다.

 

대형 크랭크(Block)가 추가됩니다.

3*1*3의 구조입니다.
소형 크랭크보다 많은 동력을 제공합니다.
길들여진 동물을 밧줄(lead)을 이용하여 매어야 동작합니다.
매여진 동물은 배가 불러야만 일을 합니다.

 

디버그 돋보기가 추가됩니다.

우클릭으로 목표 동물을 설정할 수 있습니다.
설정된 동물의 능력치를 정확히 표시합니다.
배고픔과 길들임은 방향키를 이용하여 값을 수정할 수 있습니다.

 

맷돌이 추가됩니다.

씨앗을 갈아 씨앗 기름을 짜는 기계입니다.
씨앗기름은 아직 쓰임새가 없습니다.
조합을 통해 획득할 수 없습니다.
분쇄 조합법은 컨피그에서 수정 가능합니다.

여물통의 조합법이 변경되었습니다.

합성목재가 필요합니다.

 

탈곡기가 추가됩니다.

탈곡기는 밀이나 양귀비에서 열매와 줄기를 분리합니다.
탈곡 조합법은 컨피그에서 수정 가능합니다.

 

분쇄기가 추가됩니다.

분쇄기는 2개 이상의 아이템을 섞어 새로운 아이템으로 만듭니다.
분쇄 조합법은 컨피그에서 수정 가능합니다.

 

합성 목재가 추가됩니다.

합성목재는 서로 다른 종류의 원목과 아교를 조합해서 만들어집니다.

A

B

C

A

B

C

A

B

C

A: wood log (all of A are same, different from C), B: animal glue, C: wood log (all of C are same, different from A)

 

아교가 추가됩니다.

아교는 도가니를 뼈, 힘줄, 가죽 등을 든 상태에서 우클릭하여 만듭니다.

 

축, 바퀴, 벨트가 추가됩니다.

모두 동력 수송을 위해 사용됩니다.

 

양귀비를 재배할 수 있습니다.

경작지에 양귀비를 직접 심으면 됩니다.

 

1.7.10~1.8로 변환하며 생긴 변경 사항

함정 덮개의 겉모습 개선됩니다.
사냥추의 애니메이션이 개선됩니다.
새총의 고무줄 텍스쳐와 애니메이션이 개선됩니다.
양고기도 소고기나 돼지고기와 같이 죽는 동물의 배고픔에 비례하여 떨어집니다.

 

컨피그

World, Recipe, Animal 세 파일로 나뉘어집니다.

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